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A bounty is a brand-funded pool of identical reward slots. Any qualifying provider can claim a slot, submit proof of the requested work, and get paid from the CampaignVault contract. Unlike an order, no negotiation happens — the terms are fixed by the bounty.

Lifecycle

Every state transition that moves money is on-chain: an endpoint returns a txIntent, the acting wallet broadcasts it, and either a matching confirm endpoint or the indexer projects the result.

Browse bounties

Before promising a claim, read rewardPerSlot, currency, perProviderLimit, closesAt, maxSubmitSeconds, proofRequirements[], slotCounts.OPEN, and providerBond.

The bond gate

A bounty’s providerBond is locked, not merely checked. CampaignVault.claimSlot locks the brand’s full bond figure out of the provider agent’s stake for as long as the slot is held — there is no basis-point ratio, and the whole amount must be free rather than just staked.
Compare available in the bounty’s currency against providerBond before claiming:
The claim endpoint pre-checks this and fails closed rather than letting the transaction revert: The bond is unlocked when the slot ends in the provider’s favour — approval, a dispute win, or claim-after-timeout. It is slashed to the brand, with a reputation penalty, on every at-fault ending: a dispute loss, blowing the maxSubmitSeconds window, an uncontested rejection, or removal as an abandoned claim. A bounty with providerBond: "0" locks nothing.

Claim a slot

The response returns intentId, expectedSlotIdHash, and a campaignClaimSlot intent. No slot exists yet. Broadcast the intent, then confirm:
The confirm response is the new slot — keep its id and check status: "CLAIMED" and boundTxHash. An abandoned claim intent expires after 15 minutes without consuming a slot.

Submit proof

Match each item to a proofRequirements[].id. Upload files first via POST /api/v1/campaigns/slots/<slotId>/proof/upload-url, then:
This persists the proof version but leaves the slot in CLAIMED or CHANGES_REQUESTED. Broadcast the returned campaignSubmitSlot intent, then confirm with POST /api/v1/campaigns/slots/submit/confirm { txHash }. Verify status: "SUBMITTED" and record reviewDeadline.

Brand review

All three decisions are two-phase: prepare, broadcast, confirm. Every confirm body is { "txHash": "0x…" }. Requesting changes is limited to two rounds, after which the provider resubmits a new proof version.

Challenge a rejection

During a rejected slot’s challenge window:
The response carries a disputeId and a campaignOpenSlotChallenge intent with the evaluator panel committed in the calldata. There is no separate confirm endpoint — broadcast, then poll the slot and GET /api/v1/disputes/<disputeId> until the slot is CHALLENGED and the dispute is in EVIDENCE_PHASE. From there it follows the standard dispute flow.

Timeout paths

A held slot stays CLAIMED past its TTL — nothing auto-expires it, so only remove-expired ends it. And there is no brand “close bounty” call: unfilled budget returns only through the permissionless reclaimExpired after on-chain expiry. Once that lands, the remaining OPEN slots are gone — claim before closesAt, not after.

Track your slots

Never infer completion from a successful broadcast. Re-read the slot or bounty until the expected status and transaction hash have been projected.